Assessment 3: Scary OOPS Terms

Scary OOPs Terms

This assessment item is a straightforward process of grading against specific answers.

Here are the questions with answers.

  1. In object Oriented programming a class of objects can _______________ (choose the missing word) properties from another class of objects.

         utilise

         borrow

         inherit

         adapt

         appropriate

  1. When the action referred to in question one does occur, the new class is called a _______________ .

         secondary class

         minor class

         subclass

         family class

         pain in the #$%@

  1. When the action referred to in question one occurs, the originating class is called a _______________ .

         original class

         top class

         superclass

         prime class

         ancestral animal

  1. When new classes of objects are developed by this process, the resulting collection of classes is called a class _______________ .

         collection

         group

         hierarchy

         of troublemakers

         family

  1. Objects that can change and actively evolve in the course of interactions with other objects are said to be _______________ objects.

         modified

         active

         dynamic

         pretty cool

         typical

  1. Attributes allow checking of functions. Two attributes are' identifiers'. One is known as the _____________ class, and dictates the location of the object and its duration or lifetime.

         group

         storage

         functional

         top

         working

  1. Another identifier, known as _________ determines how much memory is allocated to an object, and how a program will interpret the object.

         sorters

         restrictions

         type

         pumpkin eaters

         tags

  1. A relationship that can be identified between two object entities (classes or individuals) is called a ____________.

         function

         association

         link

         activity

         possible embarrassment

  1. In an association the first entity is called the ____________, the second is called the value.

         key

         head

         token

         prime entity

         object

  1. ______________allows the behaviour of an object to be defined in terms of the behaviour of another object. It is and is a method for an object to 'pass responsibility on'.

         ordering

         escapism

         delegation

         demanding

         buck passing

  1. There are two ways an object can pass responsibility on. One way is that it can forward a message to any other object it has knowledge of. This is referred to as_______________________ .

         secondary turning

         complex demands

         constructive ordering

         explicit delegation

         outrageous presumption

  1. Another way an object can pass responsibility on is to refer all messages that are not understood by the receiving object to the parent object. This is referred to as________________ .

         simple demands

         implicit delegation

         primary turning

         de-constructive ordering

         being a little baby

  1. The term given to the process of hiding all the details of an object that do not contribute to its essential characteristics is called _____________.

         masking

         cleansing

         encapsulation

         grouping

         hiding the evidence

  1. By hiding the implementation details of an object the only thing that remains externally visible is the ____________ of the object.

         code

         data

         function details

         messy bits that couldn't be hidden

         interface

  1. In oops a unit of programming is called a __________________.

         key

         potential nightmare

         function

         problem

         unit

  1. Object Oriented programming allows for extension of an objects function or of class function. This ability within oop is called ________________ .

         extendibility

         expansion capacity

         virtual extension

         scalability

         jolly useful

  1. The ability to send a common message to different classes and for each subclass object to respond to the message in a manner appropriate to its own properties is called __________________.

         adaptability

         polymorphism

         integration

         singularity

         group consciousness

  1. The ability to change code after it has been developed without necessarily changing the appearance of an object is peculiar to oops. This re-useability is referred to as ___________ modification.

         partial

         incomplete

         staged

         incremental

         lazy bones

  1. In object Oriented programming units of code are called functions. Units of data are called ___________________ .

         bits

         targets

         structures

         blocks

         fiddly bits

  1. A simple explanation of what an object is could be to say that it is just _______________ in a box.

         software

         something

         programming

         trouble

         resources

 

 

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