NB: I endeavour to keep these lists up-to-date however the web is a dynamic place. URL's that no longer function are left within this list but do not function as a hyperlink (unless you copy the URL and paste it into your browser). If you resolve any of these links (i.e. find out where that organisation is now) and would care to send me an updated URL, specifying the organisation that the URL is for, it would be most appreciated. If you have an organisation that you would like to see included in any of these VR lists, please send me details of the organisation and an appropriate URL. Address all email to: stephen@virtualoz.com

VR Projects URL List 

BattleTech VR Links Henkle, Charlotte

[United States]
http://www.xensei.com/users/normanc/www/battletech.html

BMD-HMS: Boeing McDonnell Douglas Human Modeling System

[United States]
http://www.boeing.com/assocproducts/hms/

CHARM: Comprehensive Human Animation Resource Model

ESPRIT 3-year Project completed in December, 1996. Modeling a 3D solid human body to obtain the physically-based simulation of movements and deformantions.

[Europe, 3D modeling of human body, Univerity de Las Islas Baleares, Ecole des Mines de Nantes, Swiss Federal Institute of Technology (EPFL), University of Geneva (UNG), University of Karlsruhe (UNK)]
http://ligwww.epfl.ch/~maurel/CHARM/Home_Page/Home_Page.html

Collaborative Integrated Communications for Construction (CICC)

The primary objective of the CICC approach is to enable dispersed and temporary teams to work together as effectively as an established in a shared office. CICC Partners: BICC/Balfour Beatty, Bechtel, Bovis, Brunel University, BT, Europroject SA, ECRC, Institut CERDA, Ove Arup, Telefonica.

[United States, augmented reality, mobile 3d technologies, wearable computing, telepresence]
http://www.hhdc.bicc.com/cicc/default.htm

CyberTerm Project

A multi-user PC-based virtual environment with user programmable agents.

[Australia, multi-user programming platform, 3D environment, multi-user flight simulator/games programming platform]
http://www.cyberterm.com.au

Cybertown

[United States, Passport, Mac/PC]
http://www.cybertown.com/3dvd.html

DoomGate

[United States]
http://doomgate.cs.buffalo.edu/index.html

ESPIRIT Humanoid Project

A project to design and implement a real-time and parallel system for the simulation of virtual humans in their environment.

[Switzerland]
http://ligwww.epfl.ch/~thalmann/humanoid.html

European Conference on Disability, Virtual Reality and Associated Technologies (ECDVRAT)

excellent site with links to other Disability sites

[United Kingdom]
http://cyber.reading.ac.uk/people/pms/WWW/ecdvrat/call98.htm

First International Conference on Medical Image Computing and Computer-Assisted Intervention, MICCAI '98

First International Conference on Medical Image Computing and Computer-Assisted Intervention, Massachusetts Institute of Technology, Cambridge MA, USA - October 11-13, 1998 A unified conference formed by the merger of CVRMed, MRCAS, and VBC , Computer Vision, Virtual Reality and Robotics in Medicine, Medical Robotics and Computer Assisted Surgery, Visualization in Biomedical Computing

[United States]
http://www.ai.mit.edu/conferences/miccai98.html

Medicine Meets Virtual Reality 7

MMVR 7, January 20-23, 1999, San Francisco Marriott Hotel Sponsored by Aligned Management Associates, Inc. Inc.

[United States]
http://www.amainc.com/MMVR/MMVR.html

Project Hippocrates

NSF-funded work is being conducted jointly by Carnegie Mellon University and Shadyside Medical Center.

[United States]
http://www.cs.cmu.edu/afs/cs.cmu.edu/project/mrcas/www/hippocrates.html

Sherwood Forest Community Project

Sherwood Forest Community is an experiment in community building and culture in AlphaWorld that is being planted and populated by members of the Contact Consortium. The purpose is to build a natural setting in which to interact, grow amd work.

[United States]
http://www.ccon.org/events/sherwood.html

Soar Intelligent FORces (IFOR) project

The Soar IFOR effort is a collaborative effort between researchers at the Carnegie Mellon University School of Computer Science, the University of Michigan's Artificial Intelligence Laboratory, and the University of Southern California's Information Sciences Institute.

[United States]
http://www.isi.edu/soar/soar-ifor-project.html

TAPPED IN

A multi-user virtual environment (MUVE) that enables people anywhere to engage in real-time (synchronous) collaboration.

[United States, conferencing, collaborative environment, virtual environment]
http://www.tappedin.sri.com/

VET: Virtual Environments for Training

The Virtual Environments for Training project is a collaboration with Lockheed AI Center and USC Behavioral Technologies Lab developing training systems whic integrate virtual reality and intelligent tutoring technologies.

[United States, HMDs, 3D mice, data gloves]
http://www.isi.edu/isd/vet.html

V-HAG: Virtual Humans Architecture Group

Established to examine existing Virtual Humans systems and find areas of commonality, with an eye towards developing an interchange standard.

[Canada]
http://ece.uwaterloo.ca/~v-humans/vhag.html

Virtual Anesthesiology Training Simulator System

[United States, CAE Electronics Inc., Stanford University, University of Washington, Anesthesiology simulation, SAM, Simulated Anesthesiology Mannikin]
http://www.cae.ca/cae_electronics_inc/patient.html

Virtual World Wide Web

has links to for BattleTec, Red Planet and the Virtual Geographic League.

[United States]
http://www.virtualworld.com/

 

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