NB: I endeavour to keep these lists up-to-date however the web is a dynamic place. URL's that no longer function are left within this list but do not function as a hyperlink (unless you copy the URL and paste it into your browser). If you resolve any of these links (i.e. find out where that organisation is now) and would care to send me an updated URL, specifying the organisation that the URL is for, it would be most appreciated. If you have an organisation that you would like to see included in any of these VR lists, please send me details of the organisation and an appropriate URL. Address all email to: stephen@virtualoz.com

VR Research URL S -Z 

Sound Localization Research

[United States, San Jose State University, Richard Duda, CIPIC, UC Davis]

Santa Cruz Laboratory for Visualization and Graphics

SLVG investigates animal modeling and animation, environmental visualization, scientific visualization, and nomadic collaborative visualization.

[United States, visualization, computer graphics, integrated 3D collaborative visualization]

Computer Communications Research Group (CCRG)

CCRG focuses on new algorithms, protocols, and architectures for wireless networks based on packet switching (i.e., packet-radio networks), internetworking, multipoint communication, and the control of resources by multiple administrative authorities.

[United States, Santa Cruz Laboratory for Visualization and Graphics, wireless networks, scalable Internets, multimedia collaboration]

Perceptual Science Laboratory

The Perceptual Science Laboratory is engaged in a variety of experimental and theoretical inquiries in perception and cognition

[United States, Santa Cruz Laboratory for Visualization and Graphics, perception, cognition, speech perception, facial animation]

Santa Fe Institute

[USA, SWARM, artificial life, ICAD, adaptive agent simulation, dynamics]

International Community for Auditory Display (ICAD)

ICAD is a forum for presenting research on the use of sound to display display, monitor systems, and provide enhanced user interfaces for computers and virtual reality systems. Conferences: ICAD/ASA/EAA Workshop, ICAD '98

[USA, Santa Fe Institute, data controlled sound, auditory displays, monitor systems, audification, sonification]

Sant'Anna School of University Studies and Doctoral Research

PERCeptual RObotics (PERCRO) Simultaneous Presence, Telepresence and Virtual Presence

Research is being conducted on the aspects associated with the control of manipulative and exploratory procedures of virtual objects.

[Italy, Sant'Anna School of University Studies and Doctoral Research, simultaneous presence, telepresence, virtual presence]

Science Application International Corporation (SAIC) research

Close Combat Tactical Trainer (CCTT)

CCTT is a simulation system wherein various simulated elements replicate actual combat vehicles, weapon systems and command and control elements which are networked for real time, fully interactive collective task training on computer generated terrain.

[United States, Science Application International Corporation (SAIC) research, interactive collective task training, object oriented design architecture, networking, semi-autonomous forces (SAF)]

Sheffield, University of

Virtual Reality in Medicine and Biology Group

The VRMBG focuses on medical applications of virtual reality.

[United Kingdom, Sheffield, University of, surgery simulation, biomolecular visualization, arthroscopic knee surgery simulator, VR heart valve design / blood flow visualization]

Virtual Reality in Medicine and Biology Group (VRMBG)

[United Kingdom, Sheffield, University of, surgical simulation, surgical training, multimedia research, virtual prototyping, biomolecular visualization]

SICS: Swedish Institute of Computer Science


Distributed Collaborative Environments Group

"The work in the DCE group at SICS is focused on the problem of building virtual environments that may be distributed over local and wide area computer networks and support a large number of simultaneous participants. Our standpoint is that such environments could be used for accessing remote users, information and experiences, and also serve as common grounds for cooperative work."

[Sweden, SICS: Swedish Institute of Computer Science, collaborative work, multi-user network, spatial interaction model, SID: interprocess communications, DIVE: distributed interactive virtual environment]

Distributed Interactive Virtual Environments

DIVE research focuses on internet-based multi-user VR systems. Applications and activities include virtual battlefields, virtual agents, spatial models of interaction, multi-modal interaction, and real-world robot control.

[Sweden, SICS: Swedish Institute of Computer Science, DIVE, Tcl scripts, VRML, distributed virtual reality]

SoftImage research

Osmose by Char Davies

Created by a team led by artist Char Davies, Director of Visual Research at Softimage, Osmose is a space for exploring the perceptual interplay between self and world, i.e., a place for facilitating awareness of one's own self as embodied consciousness in enveloping space.

[Canada, SoftImage research, immersive, real-time motion tracking]

Sony Computer Science Laboratory (CSL)

Sony CSL was founded in 1988 for the sole purpose of conducting research related to computer science. CSL's objective is to "contribute extensively to social and industrial development through original research that looks ahead to the 21st century." Current research is concerned with distributed operating systems, computer networks, programming languages, human-computer interaction, and artificial intelligence, among other research areas.


Jun Rekimoto's Augmented Reality Page


NaviCam: supporting situated interaction with the real world



A Collaborative Augmented Reality Testbed

[Japan, Sony Computer Science Laboratory (CSL), collaborative designing, augmented reality]

Virtual Society Project

"The Virtual Society Project is an umbrella for a set of research projects within Sony CSL. The overall goal of the Virtual Society project is to investigate how the future online community will evolve."

[Japan, Sony Computer Science Laboratory (CSL), shared 3D spaces, DIVE systems, VRML]

Augmented Interaction

Augmented Interaction is a style of human--computer interface that tries to make computers as transparent as possible.

[Japan, Sony Computer Science Laboratory (CSL), NaviCam System]

WAVE project: Wide Area Virtual Environment

Originally based on the DIVE platform, WAVE looks at the issues of wide area collaborative working, concentrating on lightweight multicast groups, reliable multicase and flexible consistency mechanisms.

[Japan, Sony Computer Science Laboratory (CSL)]

Southern California, University of

Computer Graphics and Immersive Technologies Laboratory

[United States, Southern California, University of, augmented reality]

Robotic Tele-Excavation (RTE)

RTE is a system which allows users to remotely tele-operate a robot arm over the WWW.

[United States, Southern California, University of, teleoperation, robotics, world wide web]

Mercury Project

USC's Mercury Project combines robotics and archaeology in an interactive art installation. Users can excavate regions within the terrain by positioning the arm, delivering a burst of air, and viewing the newly cleared region. A variety of artifacts are buried in the sediment, and users are asked to explore the terrain and comment on their experiences in an ongoing log.

[United States, Southern California, University of, telerobotics, digital CCD camera]

The Telegarden

This tele-robotic installation allows WWW users to view and interact with a remote garden filled with living plants. Members can plant, water, and monitor the progress of seedlings via the tender movements of an industrial robot arm.

[United States, Southern California, University of, telerobotics]

Surgical Telepresence

[USA, SRI's Virtual Perception Program, telesurgery, telepresence]

SSC San Diego - Interactive Virtual Environments Laboratories (I.V.E.)

Formerly NRaD, the Space and Naval Warfare Systems Center, San Diego (SSC San Diego) is "responsible for development of the technology to collect, transmit, process, display and, most critically, manage information essential to naval operations." The I.V.E. Lab conducts research on collision detection in virtual environments, use of virtual environments for meetings and teleconferencing, and optimum training systems based on virtual environments.

[United States, SCADCo, Emergency Response Support, LoudSpeaker 3-D, VE Effects, Command Vue]http://hopper.nosc.mil/index.html

Stanford University

Center for Computer Research in Music and Acoustics (CCRMA)

[United States, Stanford University, psychoacoustics, software]

Center for Design Research (CDR)

CDR, in the Design Division of the Department of Mechanical Engineering, is "dedicated to facilitating individual creativity, understanding the team design process, and developing advanced tools and methods that promote superior design and manufacturing of products."

[United States, Stanford University, design and production research]


The basic objective of this project is "to provide better access to models created for any design with spatial parameters."

[United States, Center for Design Research (CDR), virtual space, presence]

Dextrous Manipulation Laboratory (DML)

DML researches modeling and control of dextrous manipulation, tactile sensing, haptics, and force-feedback in telemanipulation and virtual environments.

[United States, Center for Design Research (CDR), dynamic tactile sensors, dextrous manipulation, robotics]

Virtual Space Exploration Lab (VSEL)

VSEL uses telepresence technologies to explore human-machine interaction.

[United States, Center for Design Research (CDR), telepresence technology] http://cdr.stanford.edu/telepresence/VSEL.html

Manufacturing Modeling Laboratory (MML)

MML focuses on design and manufacturing intergration and is a repository of manufacturing models.

[United States, Stanford University, agent based concurrent design, virtual prototyping]

The Virtual Theatre

This project is headed up by Barbara Hayes-Roth and Edward Feigenbaum. They are looking at tools to allow children to create impovisational plays on the computer. The Virtual Theatre project aims to provide a multimedia environment in which users can interact with intelligent, automated actors, either in well-defined stories or in improvisational environments.

[United States, Stanford University, MUDs, theatre/performance arts]

Distributed Systems Group

[United States, Stanford University]


A project of the Stanford Operating Systems and Networking Group

[United States, Stanford University, continuous network connectivity, Internet]

PARADISE Project , Performance ARchitecture for Advanced Distributed Interactive Simulation Environments.

[United States, Stanford University]

State University of New York at Buffalo

Virtual Reality and Synthetic Engineering Lab

809 Furnas Hall
School of Engineering and Applied Sciences
State University of New York at Buffalo
Buffalo, USA 14260

Stathclyde in Glasgow, University of - Virtual Construction Simulation Research Group (VCSRG)

The VR Research Group focuses on visualization research in virtual reality.

[Scotland, visualization, visual simulation, Virtual Reality Planer, Virtual Reality Robot]

Strathclyde University


Abacus is a research group within the Department of Architecture at Strathclyde University. Current research themes include computer modelling of urban environments, virtual heritage and VRML applications. HOME PAGE at Current historical restorations (under construction) Virtual Model of Glasgow Virtual Models of Edinburgh, Venice, Rome and Barcelona

[United Kingdom, Strathclyde University, 3D modelling, VRML, QuickTime VR, Silicon Graphics, Java]

Virtual Models of Edinburgh, Venice, Rome and Barcelona

[United Kingdom, Abacus]

Virtual Models of Glasgow

[United Kingdom, Abacus]

Transparent Telepresence Group

The Transparent Telepresence Group investigates mobile telecommunications and seeks to "create, through research and development, the first telepresence system that allows a user to experience the sensation of being fully present at a remote site. This implies that the interface between the user and the surrogate presence will be completely transparent."

[United Kingdom, Strathclyde University, Anthropomorphic Robot Head, mobile telecommunications, hybrid virtual reality , telepresence system]

Swedish Institute of Computer Science (SICS)

DIVE - Distributed Interactive Virtual Environment

[Sweden, Swedish Institute of Computer Science (SICS)]

The Distributed Collaborative Environments Group

[Sweden, Swedish Institute of Computer Science (SICS)]

Swiss Federal Institute of Technology's Computer Graphics Lab (LIG)

LIG is mainly involved in computer animation and virtual reality. The laboratory partners with other research centers, including MIRALab at the University of Geneva.


Artificial Life and Behavioral Animation Research Area

This research area is concerned with autonomous behaviours of virtual actors.

[Switzerland, Swiss Federal Institute of Technology's Computer Graphics Lab (LIG), autonomous actors, social behaviour, real-time action recognition, environmental interaction, virtual city]

Motion Control Research Area

This research area focuses on real-time motion capture of animation sequences.

[Switzerland, Swiss Federal Institute of Technology's Computer Graphics Lab (LIG), real-time motion capture, balance control, articulated structures, walking model, TRACK system, object grasping]

Shared Virtual Environments Research Area

This research area focuses on telepresence in the virtual environment, "an important requirement for collaborative activities involving multiple remote users working with social interactions." The main project is VLNET, Virtual Life Network, developed in cooperation with MIRALab.

[Switzerland, Swiss Federal Institute of Technology's Computer Graphics Lab (LIG), VLNET: Virtual Life Network, COVEN: Collaborative Virtual Environments, shared virtual environments]

Vision and Augmented Reality Research Area

The research conducted in this area is concerned with the mixing of real and synthetic elements in Virtual Worlds, especially the interaction of real and synthetic Virtual Humans.

[Switzerland, Swiss Federal Institute of Technology's Computer Graphics Lab (LIG), 3D facial reconstruction, augmented reality, vision]

Syracuse University

Northeast Parallel Architectures Center (NPAC)

NPAC focuses on "applying computer science in the real world for academic, business and the community." One focus is in the area of Interactive Technologies that emphasizes Televirtuality, an integration of Virtual Reality with High Performance Computing.

[United States, Syracuse University, televirtuality, hgh performance computing]

Pulsar Project

[United States, Syracuse University, bioengineering, disabled individuals, Dave Warner, NeatTools]

Systems Engineering Research Institute

Virtual Reality Lab

Research on motion in virtual environments and augmented reality.

[Korea, Systems Engineering Research Institute, augmented reality, multi-layered digital compositing, Virtual Showroom]

Virtual Prototyping of Automotive Interiors

[United States, Virtual Reality Lab]

Virtual Simulation of Ship Production

United States, Virtual Reality Lab
http://www-VRL.umich.edu/ship.production.html (Broken Link)

Tampere University of Technology

Virtual Environments Research Group: Technology Development Center

Focus is on man-machine interface techniques in virtual environments.

[Finland, Tampere University of Technology, high speed parallel processor architecture, 3D graphics, head-mounted display]

Technical University of Denmark (DTU)

3D-Med project

Working on the design and analysis of a medical imaging application, based on both volume rendering and surface rendering using the Hybris VRML viewer prototype to display isosurfaces generated from medical 3D volume scans.

[Denmark, Technical University of Denmark (DTU), VRML viewer, medical imaging]

Telenor Research & Development

Telenor Research and Development is involved with digitalization, mobility, satellite communication, telemedicine, image coding and speech generation.

[Norway, 3D network services, DOVRE, VR integration, social interaction, human interfaces]

Tennessee, University of

Imaging, Robotics, and Intelligent Systems Laboratory

[United States, Tennessee, University of, sensor development and characterization, image and volume processing, modeling and 3D reconstruction]

Texas, University of - Laboratory for Intelligent Processes and Systems (LIPS)

Research focuses on a combination of "engineering processes, modeling techniques, tools, theory, and technology empowering agent-based systems solutions."

[United States, application domain, automation, sensible autonomous agents, object oriented approaches]

The Living SchoolBook (LSB) WWW Site

LSB is a collaborative project between the School of Education at Syracuse University, the Northeast Parallel Architecture Center, and the Institute for Learning Technologies at Teachers College, Columbia University. LSB develops educational resources and is involved with numerous projects.

[United States, science education, library, virtual environments, interactive environments]

Computational Science Education The Visible Human

[United States, The Living SchoolBook (LSB) WWW Site]

Education on Demand: NPAC-SLS Project

[United States, The Living SchoolBook (LSB) WWW Site]

Kids Web: A World Wide Web Digital Library for Schoolkids

[United States, The Living SchoolBook (LSB) WWW Site]

Research Experiences for Undergraduates in High-Performance Computing

[United States, The Living SchoolBook (LSB) WWW Site]

The Visible Human

[United States, The Living SchoolBook (LSB) WWW Site]

Young Scholars Program for 8th graders

[United States, The Living SchoolBook (LSB) WWW Site]

TNO-FEL Simulators

Research focus is on simulators.

[Netherlands, defense, distributed computing, interactive multimedia]

Tokyo, University of

The University of Tokyo has different laboratory research centers that focus on a variety of applications of virtual reality.

Hirose Laboratory

A laboratory in the Department of Mechano-Informatics at the University of Tokyo that focuses on research on virtual reality.


RCAST (Research Center for Advanced Science and Technology)

Established in 1987, RCAST was founded with the "primary goals of stimulating new interest in academic innovation" by focusing on four principles: mobility, interdisciplinary approach, international perspective and openness.

[Japan, Tokyo, University of, artifical intelligence, optics, intelligent cooperative systems]

Tachi Laboratory, Cybernetic Systems Laboratory

Research focus is on tele-existence and sensation of presence.

[Japan, Tokyo, University of, tele-existence, cognition, robotics]

ARIMS: Artificial Reality based Intelligent Manufacturing System

at Tachi Lab (in Japanese)

[Japan, Tokyo, University of]

Toronto, University of

Dynamic Graphics Group

An interdisciplinary research laboratoy that focuses on human-computer interaction, user interface design and interactive computer graphics.

[Canada, Toronto, University of, human-computer interaction, interactive computer graphics, user interface design, collaborative multimedia, computer animation, cognitive modelling]

ETC-Lab Bibliography of Technical Reports

A listing of technical reports updated regularly.

[Canada, Toronto, University of, telerobotics, stereoscopic displays, augmented reality]

ETC-Lab: Ergonomics in Teleoperation and Control Laboratory

One of the Human Factors Laboratories in the Department of Mechnaical and Industrial Engineering at the University of Toronto. Focus is on human factors and ergonomics issues related to telerobotics, stereoscopic displays, VR and augmented reality.

[Canada, Toronto, University of, telerobotics, stereoscopic displays, augmented reality, ARTEMIS system for Virtual Telerobotic Control]

Input Research Group

Research focus is on haptic input to computer systems.

[Canada, Toronto, University of, haptics, cognition, human-computer interaction]

Humanistic Intelligence Lab (WearComp/HI Lab)

Web site is currently maintained by Steve Mann but will be undergoing changes splitting WearComp-the International Wearable Computing WWW site, wearcam-the Personal Imaging WWW site, WearComp/HI lab site, and Steve Mann's WWW page into 4 separate sites.

[Canada, Toronto, University of, WearComp, wearcam, wearable cameras]

Trinity College Dublin Distributed Systems Group (DSG)

A research group in the Department of Computer Science at Trinity College Dublin. Research covers all aspects of distributed computing technology, with a particular focus on the design and use of distributed object systems.

[Ireland, distributed computing, distributed object systems, mobile computing] http://www.dsg.cs.tcd.ie/

Trinity University's Virtual Reality Project

Investigations include simulation-based models for intelligent tutoring systems, a visual system modeling interface, and a distributed intelligent tutoring system.

[United States, virtual reality, fuzzy logic inference engine, distributed ITS simulation, defense, training]

Tsukuba, University of

Tsukuba, University of: IWATA Lab

A virtual reality lab headed by Dr. Hiroo Iwata at the Institute of Engineering Mechanics of the University of Tsukuba. The lab focuses on the development and application of haptic interfaces.

[Japan, Tsukuba, University of, spatial immersive display, locomotion, surgical simulation, haptics, walk-through simulator]


UCLA. Electrical Engineering Department

Hand-Held Untethered Modes for High Performance. GLObal MObile Information Systems

[United States, UCLA. Electrical Engineering Department, Nomadic computing]

TRAnsparent VirtuaL EnviRoment (TRAVLER): System Support for Nomadic Computing

[United States, UCLA. Electrical Engineering Department, Nomadic computing]

United States Airforce. Wright-Patterson Air Force Base


The Synthesized Immersion Research Environment (SIRE) laboratory is a virtual reality facility operated by the Human Engineering Division of the Air Force Research Laboratory, Wright-Patterson Air Force Base.

[United States, United States Airforce. Wright-Patterson Air Force Base, Fusion Interfaces for Tactical Environments (FITE), Brain-Actuated Control (BAC), Computerized Anthropometric Research and Data (CARD), bioacoustics, situational awareness]

United States Airforce. Wright-Patterson Air Force Base. Armstrong Laboratory

Alternative Control Technology Laboratory

[United States, United States Airforce. Wright-Patterson Air Force Base. Armstrong Laboratory, facial muscle signal (EMG) controlled head-mounted displays]

U.S. Army Department of Defense (DOD)

Telemedicine and Advanced Technology Research Center (TATRC)

[United States, U.S. Army Department of Defense (DOD), telemedicine]

Virtual Environments for Combat Training and Mission Rehearsal

A description of the use of virtual environments technology for training strategies and performance measures.

[United States, U.S. Army Research Institute for the Behavioral and Social Sciences, training , defense, navigation, simulator sickness]
http://www-ari.army.mil/virtenvi.html (Broken Link)

U.S. Army Research Institute Rotary Wing Aviation Research Unit

STRATA: Simulator Training Research Advanced Testbed for Aviation

Located in the Army Research Institute Rotary Wing Aviation Research Unit, STRATA is a fully functional flight simulation facility which employs a fiber optic helmet mounted display (FOHMD) as a means of presenting the out-the-window view to the pilot.

[United States, U.S. Army Research Institute Rotary Wing Aviation Research Unit, flight simulation, HMDs, virtual environments]

US Marketing Group

3D Virtual Reality Prototyping

[United States, US Marketing Group]

Utah State University, Center for Intelligent Systems

Part of the Electrical and Computer Engineering Department, the Center for Intelligent Systems investigates robotics, medical applications of virtual reality, and telepresence control.

[United States, training, autonomous wheelchair controller, robotics]

Utah, University of - Biorobotics Laboratory

The Biorobotics Lab researches rapid virtual prototyping, teleoperation, locomotion and haptic interfaces, and human operator dynamics.

[United States, robotics, teleoperation, human motor control]

The Virtual Studio

Research is conducted on dynamic and visually complex virtual environments and innovative user-interfaces.

[Germany, Visualization and Media Systems Design (VMSD), user interfaces, interactive environments, multimedia]

Wales, University of

CAiiA: the Centre for Advanced Inquiry in the Interactive Arts

CAiiA investigates the impact of digital technologies, bio-technology and artificial life on art. Director: Roy Ascott.

[United Kingdom, Wales, University of, art, digital technologies, digital environments, research, conference presentations]

Washington State University

Virtual Reality and Computer-Integrated Manufacturing (VRCIM) Lab

The VRCIM Lab investigates virtual manufacturing, three-dimensional calibration for virtual environments, assembly path planning using VR techniques, the virtual assembly line environments, ergonomic design, telerobotics, and virtual prototyping.

[United States, Washington State University, telerobotics, three dimensional calibration for virtual environments, virtual prototyping, manufacturing applications]

Washington, University of

Biorobotics Lab

The Biorobotics Lab combines science, technology, and human resources with robotics and biological movement systems to "produce useful, innovative research and technology as well as trained researchers fluent in both technological and biological systems."

[United States, Washington, University of, biorobotics, haptics, telerobotics]

Human Interface Technology Laboratory (HIT Lab)

The HIT Lab researches virtual interface technology. The aim is "to develop a new generation of human-machine interfaces to provide solutions to challenges in a variety of domains."

[United States, Washington, University of, virtual interface technology, human-computer interaction, medical applications, augmented reality, vision]

Medical Interface Research Group


Therapeutic VR

[United States, Human Interface Technology Laboratory (HIT Lab), behavioral therapy, desensitization]

Virtual Retinal Display


CEDeS Project

[United States, Human Interface Technology Laboratory (HIT Lab)]

Shared Space Project

[United States, Human Interface Technology Laboratory (HIT Lab), collaboration]

The Learning Center

Based at the Human Interface Technology Laboratory at the University of Washington, examines VR in education and training.

[United States, Human Interface Technology Laboratory (HIT Lab), middle school education]

Wearables Project

[United States, Human Interface Technology Laboratory (HIT Lab), body stabilized information displays, collaboration]

Multiplayer Activities for Mathematical Coordination

[United States, Washington, University of, education, mathematics, science, cooperation, METIP projects, games]

Washington, University of. Computer Science Department. Mobile Computing.

Mobile Computing

[United States, Washington, University of. Computer Science Department. Mobile Computing.]


A World Wide Web information system designed to serve users in a mobile wireless computing environment.

[United States, Washington, University of. Computer Science Department. Mobile Computing.]

Waterloo, University of

PowerGlove Information

List of publications.

[Canada, Waterloo, University of, virtual reality, PowerGlove]

Shoshin Research Lab

Mobile Computing Project

[Canada, Shoshin Research Lab, mobile computing, mobility management, wireless application, api design]

VRML Humanoid Animation Working Group (h-anim)

The VRML Humanoid Animation Working Group exists for the sole purpose of creating a standard VRML representation for humanoids. The group maintains an informational web page that includes draft documents, software for working with VRML humanoids and related links. The page is maintained by Bernie Roehl at the University of Waterloo.


Wisconsin-Madison, University of

Hearing Development Research Laboratory (HDRL)

[United States, Wisconsin-Madison, University of, spatial hearing, 3d sound]

Wisconsin Program for Hearing Research

[USA, acoustics, auditory research, hearing research]

WTH Systems research

VRTS: Virtual Reality Training System

A system being developed for training naval students in operation of war vessels.

[Canada, WTH Systems research, HMDs]

Xerox Palo Alto Research Center (PARC). Ubiquitous Computing.


The PARCTAB system is a research prototype developed at Xerox PARC to explore the capabilities and impact of mobile computers in an office setting. This research is part of PARC's Ubiquitous Computing research program.

[United States, Xerox Palo Alto Research Center (PARC). Ubiquitous Computing., ubiquitous computing, ParcTab mobile computing]

VRML Group

Researching applications of VRML. Current worlds include: Gallery of Modern Art, Virtual Solar System, 3D Croatia, and Virtual Building.

[Croatia, Zegreb, University of, VRML]

urls supplied by:  Toni Emerson - temerson@hitl.washington.edu

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