VR Persons URL List
Adelstein, Bernard D.
Researcher, Advanced Displays and
Spatial Perception Laboratory
University of Michigan, VRiCheL: The Virtual Reality in Chemical Engineering Laboratory
Communications Research Group
Centre for Human-Computer Interaction Design
Scuola Superiore S.Anna
The Media Interface and Network Design Lab
University of North Carolina
Britton is an artist working with electronic art tools - most recently virtual reality. He has an M.A. from Vermont College and an M.F.A. from the San Francisco Art Institute. He has exhibited his electronic art works nationally and internationally and ha
North Carolina, University of - Department of Computer Science
Electronic Learning Communities Research Group, Georgia Tech
Professor, CAIP VR lab
New Mexico, University of
George Coates uses 3D stereographic devices to create live performance art productions.
Virtual Environments Group
Iowa, University of - Computer Science Department
Litton Assistant Professor/Associate Director of ICEMT, Iowa Center for Emerging Manufacturing Technology (ICEMT)
Assistant Professor of Computer Science, interact Research Group
Char Davies is an artist and Director of Visual Research at Softimage in Montreal. Formerly a painter and filmmaker, she became involved with digital media in the mid-80's. She has been with Softimage since 1987. As Director of Visual Research she leads a team dedicated to pushing the artistically-expressive potential of immersive digital technology.
Debevec is a Postdoctoral Fellow at the UC Berkeley Computer Vision Group. His current projects in Image-Based Modeling and Rendering include Rouen Revisited 1996 and Facade: Modeling and Rendering Architecture from Photographs 1996.
Stewart Dickson is a pioneer in the field of visualizing mathematical objects in three physical dimensions using computer-aided rapid mechanical prototyping technologies, such as Stereolithography. Dickson has been an SGI and Wavefront 3D modeling and animation software user since 1985. He has been an illustrator and computer graphics consultant for Wolfram Research, Inc., creators of the Mathematica(R) system for doing mathematics by computer. Dickson is the proprietor of Mathart.com With Michael Scroggins, Dickson co-created the VR installation A Topological Slide as part of the Art and Virtual Environments Project at the Banff Centre for the Arts.
Scott S. Fisher is a media artist, producer, and director whose work focuses primarily on stereoscopic imaging, immersive "first-person" display environments, and 3D books. Currently he is managing director of Telepresence Research,Inc. , a production company focusing on the art and design of virtual environment and remote presence experiences.
Ulrike Gabriel's work is concerned with the relationship between the body and its conditions. The work realizes interactive space where body and its conditions interpenetrate, where a person's body interfaces within a virtual world as a result of being triggered from data deriving from the body in real-time.
Jenny Holzer uses LCD images in interactive exhibits.
Interval Research Corporation
Senior software developer in the Department of Electrical and Computer Engineering, University of Waterloo
Miroslaw Rogala has received international recognition as a video and mutlimedia artist. His primary accomplishments have been interactive multimedia installation/performances which incorporate synchronized multi-channel video and electronic sound with live music, dance, and performance. At this date, he has been accepted as an Interactive Multimedia Arts Doctoral candidate in the online PhD research program at the Centre for Advanced Inquiry in the Interactive Arts at Gwent College, University of Wales.
Stelarc is a performance artist whose work explores and extends the concept of the body and its relationship with technology through human/machine interfaces incorporating the Internet and Web, sound, music, video and computers.
Ricardo Scofidio is a professor at the Irwin S. Chanin School of Architecture at Cooper Union since 1965. Scofidio formed Diller+Scofidio in 1979 with Elizabeth Diller at Princeton Unviersity. Diller+Scofidio is a collaborative team involved in interdisciplinary work that incorporates architecture as well as the performing and visual arts. They look at how media culture privileges unmediated transmissions (live or "real-time" events) and present work that occupies the space between actual and technological time: "live" and prerecorded broadcasts, "real-time" and computer-based imagery.
Interval Research Corporation
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