ANIMATION

One of the great things you can do when working with images is to create a sense of movement. This does not mean drawing the whole thing and then redrawing it all in a new position...and then  again, etc. You only have to change the bits that are going to move, and you can make these changes quite simple. A 'man' whose eyes move looks alive...that is all it takes!  There are a number of ways that you can make small changes to a character to give a sense of movement. Want to show frustration or impatience? Make your characters eye-balls roll up. Want to show anxiety or watchfulness? Make your characters eye-balls move from side to side. Need to suggest your character is running? Create a blur around their legs! Simple ideas often work the best.

Have a look at the animated gif below, as an example. This animated gif has 8 frames:

1   2  3  4   5  6  7   8 .gif Animation


gates01_5358_001.gif
Frame 1: 81 x 81 pixels, 4068 bytes, 88 colours

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gates01_5358_002.gif
Frame 2: 81 x 81 pixels, 4087 bytes, 91 colours

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gates01_5358_003.gif
Frame 3: 81 x 81 pixels, 4072 bytes, 85 colours

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gates01_5358_004.gif
Frame 4: 81 x 81 pixels, 4093 bytes, 88 colours

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gates01_5358_005.gif
Frame 5: 81 x 81 pixels, 4156 bytes, 92 colours

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gates01_5358_006.gif
Frame 6: 81 x 81 pixels, 4093 bytes, 88 colours

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gates01_5358_007.gif
Frame 7: 81 x 81 pixels, 4072 bytes, 85 colours

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156

gates01_5358_008.gif
Frame 8: 81 x 81 pixels, 4087 bytes, 91 colours

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This is the original image:

gates01_5358.gif
81 x 81 pixels, 27308 bytes, 99 colours

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To achieve  Bill's new character you only need to re-draw  the areas where change occurs and that reduces what you need to re-draw. In this case, the basic portrait stays pretty much the same  throughout the animation, only new features and reshaping of the chin needed to be re-drawn to give a sense of change and movement. 

To see a more complicated animation and view the composite frames, click here.

 

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