VR Projects URL List 


BattleTech VR Links Henkle, Charlotte

[United States]

BMD-HMS: Boeing McDonnell Douglas Human Modeling System

[United States]

CHARM: Comprehensive Human Animation Resource Model

ESPRIT 3-year Project completed in December, 1996. Modeling a 3D solid human body to obtain the physically-based simulation of movements and deformantions.

[Europe, 3D modeling of human body, Univerity de Las Islas Baleares, Ecole des Mines de Nantes, Swiss Federal Institute of Technology (EPFL), University of Geneva (UNG), University of Karlsruhe (UNK)]

Collaborative Integrated Communications for Construction (CICC)

The primary objective of the CICC approach is to enable dispersed and temporary teams to work together as effectively as an established in a shared office. CICC Partners: BICC/Balfour Beatty, Bechtel, Bovis, Brunel University, BT, Europroject SA, ECRC, Institut CERDA, Ove Arup, Telefonica.

[United States, augmented reality, mobile 3d technologies, wearable computing, telepresence]

CyberTerm Project

A multi-user PC-based virtual environment with user programmable agents.

[Australia, multi-user programming platform, 3D environment, multi-user flight simulator/games programming platform]


[United States, Passport, Mac/PC]


[United States]

ESPIRIT Humanoid Project

A project to design and implement a real-time and parallel system for the simulation of virtual humans in their environment.


European Conference on Disability, Virtual Reality and Associated Technologies (ECDVRAT)

excellent site with links to other Disability sites

[United Kingdom]

First International Conference on Medical Image Computing and Computer-Assisted Intervention, MICCAI '98

First International Conference on Medical Image Computing and Computer-Assisted Intervention, Massachusetts Institute of Technology, Cambridge MA, USA - October 11-13, 1998 A unified conference formed by the merger of CVRMed, MRCAS, and VBC , Computer Vision, Virtual Reality and Robotics in Medicine, Medical Robotics and Computer Assisted Surgery, Visualization in Biomedical Computing

[United States]

Fujitsu CyberCity '96

[Japan, Agora Client, CyberCity '96]


[Japan, Fujitsu, Agora Client]

Medicine Meets Virtual Reality 7

MMVR 7, January 20-23, 1999, San Francisco Marriott Hotel Sponsored by Aligned Management Associates, Inc. Inc.

[United States]

Medicine Virtual Expo

[United States]

NICE: The Narrative Immersive Constructionist/Collaborative Environments project

Based in the Interactive Computing Environments Lab (ICE) and the Electronic Visualization Lab (EVL) at the University of Illinois at Chicago, NICE is a learning environment for young children, implemented in the CAVE(tm) virtual reality environment. Children can collaboratively construct artifacts in the CAVE and, in doing so, build an underlying narrative that is driven by constructionism.

[United States, children, constructionism, collaborative environments, virtual worlds]

Project Hippocrates

NSF-funded work is being conducted jointly by Carnegie Mellon University and Shadyside Medical Center.

[United States]

Sherwood Forest Community Project

Sherwood Forest Community is an experiment in community building and culture in AlphaWorld that is being planted and populated by members of the Contact Consortium. The purpose is to build a natural setting in which to interact, grow amd work.

[United States]

Soar Intelligent FORces (IFOR) project

The Soar IFOR effort is a collaborative effort between researchers at the Carnegie Mellon University School of Computer Science, the University of Michigan's Artificial Intelligence Laboratory, and the University of Southern California's Information Sciences Institute.

[United States]


A multi-user virtual environment (MUVE) that enables people anywhere to engage in real-time (synchronous) collaboration.

[United States, conferencing, collaborative environment, virtual environment]

VESAMOTEX: Virtual Education - Science and Math of TEXas

The VESAMOTX program utilizes Virtual Reality to aid in the education of students in sciences and math. VR is used either passively, with the use of 3D glasses, or actively in immersive environments, with the use of HMDs.

[United States, Texas, Slaton High School, science education, math education, immersive environments]

VET: Virtual Environments for Training

The Virtual Environments for Training project is a collaboration with Lockheed AI Center and USC Behavioral Technologies Lab developing training systems whic integrate virtual reality and intelligent tutoring technologies.

[United States, HMDs, 3D mice, data gloves]

V-HAG: Virtual Humans Architecture Group

Established to examine existing Virtual Humans systems and find areas of commonality, with an eye towards developing an interchange standard.


Virtual Anesthesiology Training Simulator System

[United States, CAE Electronics Inc., Stanford University, University of Washington, Anesthesiology simulation, SAM, Simulated Anesthesiology Mannikin]

Virtual World Wide Web

has links to for BattleTec, Red Planet and the Virtual Geographic League.

[United States]

WaxWeb WaxWeb 2.0 is an interactive film on the WWW that implements a dynamic version of VRML.

[United States, MOO, story]


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