VR Projects URL List
BattleTech VR Links Henkle, Charlotte
BMD-HMS: Boeing McDonnell Douglas Human Modeling System
CHARM: Comprehensive Human Animation Resource ModelESPRIT 3-year Project completed in December, 1996. Modeling a 3D solid human body to obtain the physically-based simulation of movements and deformantions.
Collaborative Integrated Communications for Construction (CICC)The primary objective of the CICC approach is to enable dispersed and temporary teams to work together as effectively as an established in a shared office. CICC Partners: BICC/Balfour Beatty, Bechtel, Bovis, Brunel University, BT, Europroject SA, ECRC, Institut CERDA, Ove Arup, Telefonica.
CyberTerm ProjectA multi-user PC-based virtual environment with user programmable agents.
Cybertown
DoomGate
ESPIRIT Humanoid ProjectA project to design and implement a real-time and parallel system for the simulation of virtual humans in their environment.
European Conference on Disability, Virtual Reality and Associated Technologies (ECDVRAT)excellent site with links to other Disability sites
First International Conference on Medical Image Computing and Computer-Assisted Intervention, MICCAI '98First International Conference on Medical Image Computing and Computer-Assisted Intervention, Massachusetts Institute of Technology, Cambridge MA, USA - October 11-13, 1998 A unified conference formed by the merger of CVRMed, MRCAS, and VBC , Computer Vision, Virtual Reality and Robotics in Medicine, Medical Robotics and Computer Assisted Surgery, Visualization in Biomedical Computing
Fujitsu CyberCity '96
Habitat
Medicine Meets Virtual Reality 7MMVR 7, January 20-23, 1999, San Francisco Marriott Hotel Sponsored by Aligned Management Associates, Inc. Inc.
Medicine Virtual Expo
NICE: The Narrative Immersive Constructionist/Collaborative Environments projectBased in the Interactive Computing Environments Lab (ICE) and the Electronic Visualization Lab (EVL) at the University of Illinois at Chicago, NICE is a learning environment for young children, implemented in the CAVE(tm) virtual reality environment. Children can collaboratively construct artifacts in the CAVE and, in doing so, build an underlying narrative that is driven by constructionism.
Project HippocratesNSF-funded work is being conducted jointly by Carnegie Mellon University and Shadyside Medical Center.
Sherwood Forest Community ProjectSherwood Forest Community is an experiment in community building and culture in AlphaWorld that is being planted and populated by members of the Contact Consortium. The purpose is to build a natural setting in which to interact, grow amd work.
Soar Intelligent FORces (IFOR) projectThe Soar IFOR effort is a collaborative effort between researchers at the Carnegie Mellon University School of Computer Science, the University of Michigan's Artificial Intelligence Laboratory, and the University of Southern California's Information Sciences Institute.
TAPPED INA multi-user virtual environment (MUVE) that enables people anywhere to engage in real-time (synchronous) collaboration.
VESAMOTEX: Virtual Education - Science and Math of TEXasThe VESAMOTX program utilizes Virtual Reality to aid in the education of students in sciences and math. VR is used either passively, with the use of 3D glasses, or actively in immersive environments, with the use of HMDs.
VET: Virtual Environments for TrainingThe Virtual Environments for Training project is a collaboration with Lockheed AI Center and USC Behavioral Technologies Lab developing training systems whic integrate virtual reality and intelligent tutoring technologies.
V-HAG: Virtual Humans Architecture GroupEstablished to examine existing Virtual Humans systems and find areas of commonality, with an eye towards developing an interchange standard.
Virtual Anesthesiology Training Simulator System
Virtual World Wide Webhas links to for BattleTec, Red Planet and the Virtual Geographic League.
WaxWeb WaxWeb 2.0 is an interactive film on the WWW that implements a dynamic version of VRML.
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